#ifndef Animation_h__
#define Animation_h__

class Animation
{
public:
	Animation(const tstring& file);
	virtual ~Animation();
	const vector<D3DXVECTOR3>& GetAnim(int id) const;

private:
	map<int, vector<D3DXVECTOR3>> m_Anim;

	Animation(const Animation &t);
	Animation& operator= (const Animation &t);
};

#endif // Animation_h__